What shipped in Hotfix 1.5.2
The developer confirms FSR 4.1 support for Radeon RX 7000 Series and above, safeguards against silent VOIP muting, an EOS settings-retention fix, lower memory usage and Iris replication improvements. PS5 save-data safeguards and fixes for nearby trees showing distant impostor models are also listed. For PC, allow shader caching to finish and follow the published Video Settings reset guidance after recording your current settings.
What remains under development
October 1 feedback keeps stability and replication under monitoring, reports ongoing foliage and console LOD work, and targets the voice-volume fix for Patch 1.7. Persistent server filters and higher-population sorting are planned for 1.6. A 30-second vote-kick response window is also planned; the source is inconsistent about the previous value, so this page reports only the new target. Aim-assist work targets Update 2.0 subject to testing.
Choose the symptom rather than the patch number
Use the symptom finder, then record platform, installed build, server or map and the action before failure. Crossplay compatibility, server-list discovery and missing existing spawns require different checks. Avoid deleting save data or changing several settings at once.
Previous checkpoint: Community Feedback #5 · September 25
The earlier source placed FSR 4.1 and replication work among future targets. Hotfix 1.5.2 subsequently shipped those changes. This timeline explains why older advice may say they were pending; use the October checkpoint above for current status.
Archive: fixes documented in Patch 1.2
The August 21 patch ships more than 500 fixes. The developer says it resolved the reproduced NVA Tunnel-related server crash, persistent Medic and capture markers, settings-saving and keybinding defects, Party Voice Chat failures, the VIP slot/queue reservation bug, and hundreds of map and environment issues. “Resolved” applies to the named defect, not every symptom in the same category.
- NVA Tunnel server crash: resolved in Patch 1.2.
- Persistent HUD and Medic markers: resolved in Patch 1.2.
- VIP reservations affecting both active and queue slots: fixed.
- Stereo Balance, custom Tactical Map bindings and multiple control states: fixed.
- All six launch maps received collision, LOD, foliage, terrain and visual passes.
Frequently asked questions
Is Hotfix 1.5.2 live?
Yes. The publisher confirms it is live on all platforms.
Is FSR 4.1 still waiting for Patch 1.6?
No. It shipped in Hotfix 1.5.2 for Radeon RX 7000 Series and above; the publisher describes a future RX 6000 back-port in 2027.
Are spawn and voice issues completely resolved?
No universal resolution is claimed. Replication and silent-mute improvements are live, monitoring continues and further work is planned.
Sources and verification
Sources are linked for independent checking. Dynamic figures are snapshots, not permanent values.
- Official Hotfix 1.5.2 · released 29 September
- Official Community Feedback #6 · 1 October
- Normalized official status facts · checked 2 October
- Official Community Feedback #5 · 25 September
- Publisher facts verified 26 September
- Official Hotfix 1.5.1 notice
- Official Update 1.5 full changelog
- Official Patch 1.2 full changelog
- Official Community Update #1
- Archived Patch 1.2 evidence
- Archived current issue-status evidence