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HLL Vietnam PS5 & Xbox: Blur, Shimmer and Pop-in Guide

Direct answer

Hotfix 1.5.2 fixes some tree-impostor behaviour, while October 1 feedback keeps foliage, LOD and console visual work ongoing. The game currently outputs SDR. For unusual dark, bright or washed-out visuals, check that HDR is not forced on SDR content; the publisher recommends PS5 HDR On When Supported. This does not guarantee a fix for every blur or pop-in report.

Separate blur, foliage shimmer, ADS flicker and object pop-in in HLL Vietnam on PS5 and Xbox, with current official status and useful report steps.

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October 1 official checkpoint

Hotfix 1.5.2 fixes some tree-impostor behaviour, while October 1 feedback keeps foliage, LOD and console visual work ongoing. The game currently outputs SDR. For unusual dark, bright or washed-out visuals, check that HDR is not forced on SDR content; the publisher recommends PS5 HDR On When Supported. This does not guarantee a fix for every blur or pop-in report.

Four visual symptoms worth separating

Describe what changes and when. A constantly soft image differs from fine foliage that shimmers while moving, a shadow that changes when aiming, or a whole object that appears at a distance. The hotfix specifically addresses the ADS transition. The latest feedback also discusses work on individual assets’ HLOD distances. That evidence does not establish one universal PS5 or Xbox preset.

  • Blur: image looks soft even with a steady camera.
  • Shimmer: fine details appear unstable with motion.
  • ADS transition: an element changes when entering the aiming view.
  • Pop-in: an object becomes visible or disappears as distance changes.

Start with the display and a saved baseline

Editorial checks: record the console model, output/display setup and current in-game settings. Confirm that the screen is using the intended input mode and that the capture method is consistent. Change one reversible option at a time and keep a way to restore it. Do not copy PC-specific upscaler advice into a console menu, or promise a resolution mode that the official source does not list.

Test the part that 1.5.1 changed

Use a repeatable view and aim down sights several times without moving to a new area. Look for a change tied to entering ADS. Next compare moving toward the same distant object: that exercises a different condition. Record which of these tests reproduces your complaint. A hotfix can improve one transition while another asset still has an unresolved distance issue.

Make an asset report the developer can locate

The community post asks players to report specific affected objects. Capture the map, nearby landmark or tactical-map position, viewing direction and whether you were aiming or moving. Include the console model and client build. A short clip from a stable starting point gives support more context than an isolated compressed screenshot with no location.

A practical visibility routine for the next match

Pick a readable setup that keeps your controls consistent and allows you to identify the objective and teammates. Revisit it after a documented graphics update, rather than recalibrating after every difficult match. If the problem is actually a deployment failure or disappearing HQ, follow the spawn guide instead of adjusting the display. Save the checklist below to keep those tests organized.

Frequently asked questions

Did 1.5.1 remove console pop-in?

It improves ADS transitions. The later official feedback still lists asset visibility distances and wider console image quality as ongoing work.

What is the best PS5 or Xbox resolution setting?

The cited notes do not establish a universal best preset or benchmark. Record your console/display setup and compare available options one at a time.

Sources and verification

Sources are linked for independent checking. Dynamic figures are snapshots, not permanent values.

  1. Official Hotfix 1.5.2 · released 29 September
  2. Official Community Feedback #6 · 1 October
  3. Normalized official status facts · checked 2 October
  4. Official Community Feedback #5 · 25 September 2026
  5. Publisher announcement on Steam · Community Feedback #5
  6. Dated normalized publisher facts · 26 September