Warfare and Offensive
Warfare is the large-scale push-and-pull mode built around controlling sectors. Offensive gives one side the attacking role and the other the defensive role across a sequence of objectives. The official mode guide defines their flow but does not assign a unique team-size cap on that page.
Conquest
Conquest places multiple capture points in a cross-shaped layout, and teams may attack them in any order. Each team starts with a finite amount of Morale: it decreases when players redeploy and also bleeds according to which side controls the majority of capture points. Majority control and remaining Morale determine the normal and overtime win paths.
Domination
Domination begins with three central capture points that can be captured in any order. Once a team controls the majority (two of three), the opposing team’s HQ unlocks; losing that majority locks the HQ again. Capturing the enemy HQ wins immediately, while majority control decides the result if time expires.
Map layers matter
A map name alone does not tell you the active mode, team size or objective layout. Future map guides should identify the exact layer before making route or vehicle recommendations.
Frequently asked questions
How many game modes launched?
Four: Warfare, Offensive, Conquest and Domination.
Are Conquest and Domination officially limited to smaller teams?
The cited official mode guide does not publish separate player caps, so this site does not claim 25v25 or 16v16 limits.
How do Conquest and Domination differ?
Conquest combines cross-shaped capture points with finite Morale and redeployment cost. Domination requires control of two of three central points to unlock and capture the opposing HQ.
Sources and verification
Sources are linked for independent checking. Dynamic figures are snapshots, not permanent values.