{
  "schemaVersion": 1,
  "metric": "controller_aim_assist_behavior",
  "capturedAt": "2026-08-16T13:31:59Z",
  "source": "https://www.hellletloose.com/blog/hllv-launch-thread",
  "sourceTitle": "Blog - Dev Comms Thread & Launch Updates | Hell Let Loose: Vietnam | Hell Let Loose",
  "extractionScope": "Full Crossplay & Aim Assist Discussion section, from its heading through the final paragraph before Issues Under Investigation.",
  "section": {
    "heading": "Crossplay & Aim Assist Discussion",
    "introduction": "Since launch, we’ve seen a lot of discussion around Aim Assist, particularly after the first introduction of crossplay to the Hell Let Loose franchise. We wanted to provide some clarity on how Aim Assist currently works in Hell Let Loose: Vietnam.",
    "availabilityAndSettings": "Aim Assist is available to all players using a gamepad across both PC and console, and uses the same values previously used in Hell Let Loose. Players can set Aim Assist to High, Medium, Low, or Disabled, with High being the default setting. There is also no difference in Aim Assist values between PC and console players.",
    "activationAndBehavior": "In Hell Let Loose: Vietnam, Aim Assist is only active while aiming down sights (ADS). There is no “snap-to” behaviour when transitioning into ADS, nor does Aim Assist cause your aim to “stick” to or track another player’s movement.",
    "mechanicAndLimits": "Instead, Aim Assist provides a subtle reduction in aiming input speed when your aim is moving toward an enemy, helping gamepad users line up shots more precisely with an analogue stick. This assistance is limited at range and is disabled when an enemy is occluded, meaning Aim Assist will not provide assistance toward enemies who are obscured from view.",
    "ongoingAssessment": "We’ll continue to assess the impact and balance of Aim Assist as more of you play the game. For now, we wanted to provide some additional clarity on how the system works and what players can expect when using a gamepad."
  },
  "scopeNote": "This snapshot records the official explanation of current gamepad Aim Assist behavior. It does not claim mouse-and-keyboard assistance, future balance values, exact slowdown percentages or a guaranteed competitive outcome."
}
